Zafina Resurrection Mod version 2.0 - Tekken 8 Season 2

SC = Scarecrow    MNT = Mantis    TRT = Tarantula



NEW MOVES

- 1, 2, 4

- 2, 1, to SC (hold back to cancel)

- b 1, 4 (tornado move)

- d 2, 4, 3, 1

- uf 1, 2, 1+2

- uf 1, 2, 1+2, d to crouch (hold down)

- uf 3, d to MNT (hold down)

- WS 1, 3

- SC 1, 3

- SC 3, 4, to SC (hold back to cancel)

- SC 3, 4, d to TRT (hold down)

- SC df 2

- SC df 3, 3, d to MNT (hold down)

- SC df 3 during hit, 1+2

- SC 3+4, d to MNT (hold down)

- MNT 1, 4

- MNT 2, 1, on hit or block 1+2

- MNT df 2 new hit reaction and is now a tornado

- MNT uf 3, to SC (hold back, down or up to cancel during recovery animation)

- MNT uf 4 (aerial tailspin move)

- MNT 3+4

- MNT back-turned 2, 1+2

- TRT df 3, to SC (hold back to cancel)

- TRT df 3, 4

- TRT df 4

- TRT 4, 3 new reaction during juggle

- TRT 4, 3, 1

- TRT db / ub / uf, 3+4 (during recovery animation, shift to mantis)

- 1+3 wall throw, during opponent wall splat (must be facing facing forward, 1+3 only)



ANATHEMA INSTALL

- removed b 1+2, 1+2

- removed b 3, 1+2

- d 1, 1 becomes a launcher during anathema

- ff 3, 1 is natural during anathema

- SC auto low parries during anathema



COUNTERHIT

- 2, 1 counter hit knock down (can slightly delay second input)

- d 3 counter hit now +13 on hit when shift to MNT (MNT 1, 3 follow up)

- uf 1, 2 counter hit, 1+2 guaranteed

- FC df 3 counter hit launcher (MNT 3, 1 or MNT 4, 3 follow up)

- SC 3, 4 counter hit knock down

- SC df 2 counter hit knock down 

- SC 1+2 counter hit knock down (TRT 2 follow up)

- MNT df 3 counter hit knock back



FRAMES

- d 1 is now -6 on hit

- db 2 is now -11 on block

- uf 2 increased speed, now 31 frame startup

- uf 4 now 15 frame startup

- fff 1+2 is now +7 on block

- SC 1, 4 is now + 8 on hit

- MNT d 1, 4 is now -14 on block

- MNT uf 3 is now +4 on block (new block reaction)

- TRT 3 is now +7 on hit

- TRT 2 is now -12 on block

- TRT 2 increased speed, now 25 frame startup

- b 1+2 is now -9 on block


DAMAGE

- b 1, 1+2 buff damage 59 > 60

- uf 3 buff damage 19 > 20

- d 3 buff damage 14 > 16

- ff 4 buff damage 16 > 18

- WS 3 buff damage 16 > 17

- d 2, 4, 3 buff damage 17, 10, 10 > 17, 10, 12

- SC 2, 2 buff damage 17, 17 > 17, 19

- SC df 3+4 first hit buff damage 6 > 8 - last hit buff damage 7, 20 > 10, 25

- MNT 2, 1, 4 buff damage 19, 10, 25 > 19, 12, 27

- MNT 3, 1 buff damage 12, 16 > 12, 17

- MNT 4, 3 buff damage 13, 23 > 13, 25

- MNT d 1, 4 buff damage 14, 23 > 14, 25

- TRT 3 buff damage 16 > 17

- f 1+2 nerf damage 16, 22 > 16, 20

- df 1, 2, 1+2 nerf damage 27 > 25

- db 2, 1+2 nerf damage 27 > 25

- b 1+2 nerf damage 27 > 25

- b 1+2 nerf chip damage on block 10 > 8

- SC 1, 4 nerf damage 12, 18 > 12, 16

- SC 2, 1 nerf damage 17, 25 > 17, 23

- Lower self chip damage on all Azazel moves



PUSHBACK

- 1, 4 increased pushback on hit

- df 1, 4 changed hit reaction 

- ff 4 increased pushback on hit

- TRT 2 increased pushback on block



NEW SAMPLE COMBOS

- df 2, uf 1, f 2, 3, SC 3+4, b 1, 4, fff 1+2, TRT df 1

- df 2, uf 1, f 2, 3, SC 3+4, b 1, 4, dash, uf 3, d, MNT df 1

- df 2, uf 1, f 2, 3, SC 3+4, d, MNT df 2, fff 1+2, TRT df 1

- df 2, uf 1, f 2, 3, SC df 1, dash, uf 3, d, MNT df 1

- df 2, uf 1, 2, f 2, 3, SC df 1, fff 1+2, TRT df 1

- df 2, f 2, 3, SC df 1, fff 1+2, TRT df 3, SC df 1 (or SC 4)

- SC df 3, 3, d, MNT uf 4, f 2, 3, SC 3+4, b 1, 4

- MNT 4, 3, MNT 1, 4, TRT 4, 3, 1
